Here is a general roadmap of features that have been planned. Of course, it’s all subject to change but should give you a good idea of the current state of the game.
Construction yard | Status | ETA |
Save and load boats | 100% | |
File management window | 100% | |
Boat file directories | 100% | |
Boat workshop (share online) | 0% | 0.5 |
Radial symmetry | 100% | |
Mirror symmetry | 0% | |
Clone parts (alt click) | 100% | |
Node snapping | 100% | |
Hull snapping | 85% | |
Layered boat views | 100% | |
Dynamic centre of mass | 100% | |
Simulation | Status | ETA |
Dynamic controls | 100% | |
Drag (based on external parts) | 75% | |
Boat mass (based on parts) | 100% | |
Ballast tanks | 35% | |
Resource consumption (batteries/fuel/etc.) | 100% | |
Sonar (active) | 75% | |
Acoustic noise detection | 10% | 0.2 |
Crush depth | 100% | |
Water light absorption | 80% | |
Collison impact damage | 0% | |
Torpedo guidance AI | 80% | |
Temperature effects on systems | 0% | 0.2 |
General | Status | ETA |
Company management | 15% | |
Contract system | 85% | |
Reputation | 0% | |
Mission summary | 0% | |
Main menu | 40% | |
Options menu | 50% | |
Rebindable controls | 25% | |
Mod Support | Status | ETA |
XML boat save format | 100% | |
XML part data (stats/cost/etc) | 100% | |
External part mesh support | 0% | 0.5 |
External texture support | 0% | 0.5 |
External sound support | 0% | 0.5 |
Contract mods | 50% |
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